Friday 6 February 2009

Blue Mage (BLU) Review!

Before I begin this review, I want you to grab a belt. A leather belt will do. Don't question me, JUST GET ONE! Now I want you to slap yourself on the arm 30 times with it.





The majority of you have probably realised that this really hurts.


THIS IS WHAT YOU LEET BASTARDS GET FOR UNDERESTIMATING BLUE MAGE!


I can't possibly imagine what FFXI would be like without Blue mage, seriuosly. Here we were playing our normal jobs, that get normal invites to use our normal weapon skills on normal boring monsters that we see every day of the week.


And then Blue mage decided to jump into the light, out of the darkness and kicked you in the balls for not having variety in your gameplay. All people on FFXI do is grind one job (WAR/BRD/RDM or SAM, you know, the jobs people have a giant stiffy about) and that job is used for infinity and beyond.

Untill you get BLM 75 that is.

Then its the other way around.

After they released BLU in ToAU, it was the first job I wanted to unlock, and level up to 75. But poor me (not litterally) couldn't install ToAU on my old PC. Apparently, my old PC doesn't have a DVD drive. So, I waited a couple of weeks before I played in the ToAU regions and UNLOCK BLUE MAGE!

Now that i'm BLU 75, it makes me sick to see people say "This job sucks", "Why don't you level a real job Chris?". I'm getting this from bloody BEASTMASTERS. I mean, what the hell is a "real job"? By "real" do they mean "leet"? I believe they do.

Blue mage makes players fight monsters that they have never encountered before, like Dragons and Hyppogryths (probably spelt that wrong, but who cares), and most people complain about having to FIND these spells.

Ok so, it taken me over a year to get 105 spells, so what? I didn't exactly go spell hunting every day of the week, it was more of an occasional thing.

But if SE going in the direction of innovation for new jobs, BLU was their best invention yet.

Monday 2 February 2009

Red Mage (RDM) Review

I know that its only been a couple of hours since I last posted, but now I really feel the need to review this job.

so... yes, as most of you know, this is not only one of my 3 current 75 jobs, but it was also the FIRST job I leveled from 1-75.

When I started FFXI, I was constantly nagged by my best friend to level this job, because of its "awesome" soloability. I know I know... I went on about this word "soloability" in my last review, but this is stuff people talk about all the time. You hear it about as much as politics and they both have the same concept. They both build up, and then after a couple of minutes, the subject just becomes stupid and arkward, and you feel like shooting yourself. Or in a less harsh way, slapping yourself for even joining/starting the conversation.

But anyway, a couple of years back, I was told that RDM was the best soloer on the game, and how it has some insane endurance and decent melee skills. All this information completely fell through the floorboards of a creaking old house and landed on a giant rock when I was told that all I was allowed to do was stand in the background and main heal/enfeeble each and every monster to death.

Quite honestly, I don't think that was the idea SE had intended for RDM. In a way, I feel kinda sorry for it, because people still, for some reason, call it the "jack-of-all-trades" which MEANS it can do everything, but not as well. Now I thought because of game development, more people would think of RDM as being just a main healer, or just a support job, but not even close. I find out that this peice of information that I was given to me years back has STILL been passed on to other newbies. So they follow the same path of destruction I did and get kicked in the balls for even drawing my weapon. Or mabye thats just me...

But enough of job information, lets talk about stats and job roles.

The job, itself, has the highest enfeebling magic rating on FFXI, which I commend it for, but the other stats it has are a B or less. Which is perfect for its role of jack-of-all-trades, because it means that it doesn't specialise in anything. Oh but wait, whats this? an A+ enfeebling rating? and WHATS THIS? Highest Enhancing magic skill? This kinda throws the whole jack-of-all-trades thing out of the window, because it SPECIALISES IN SOMETHINGS.

But this could possibly be put back in when you think of the tiers of spells it gets. It doesn't get tier 4 and ancient magic like BLM does and only goes up to tier 3 for regular magic. And it doesn't get cure 5 and curaga (without having to sub it) spells like WHM does. So ok, this puts it back in the jack-of-all-trades area again, but yet again, it will get pulled and thrown out because now it has spells that are overpowered such as Phalanx and Gravity. But I guess this would be the only reason why its such a mean soloing job.

As for job roles, its basically increadibly flexible. Because you CAN main heal, you CAN support your party up to an extent, and you CAN do some kind of damage with the tiny dagger that carry about with you.

As much as i've criticised and booo'd at RDM over the past couple of years, overall, it can actually be a fun job. But this all depends on whether your party members are not retarded and don't constantly whine in your face for refresh and haste.

Beastmaster (BST) job review

Now, I know what you're thinking.

"Omg, hes gonna tear this job apart."

Well, thats what I hope to achieve, because BST can go die under a tractor for all I care. In fact, BST is the main reason why I congratulate people on getting matt's cap.

Why, you ask?

Because this job is FREAKING BORING. The bare thought of someone tolerating the imense soloing of levels from 1-75 on this boring job is an achievement in itself. Now, obviously this is purely opinion, but you can't honestly tell me that logging onto FF everyday to solo 1-3k exp /day with fights that take needlessly long, aka, the kiting strategy, IS NOT MY IDEA OF FUN.

Now, don't look at me like that, I actually like BST....

...on FF Tactics Advance 1 and A2 and ONLY on those games. Not counting FF Tactics: War of the Lions, because BST... sorry, I mean, "Orator" is about as usless as Onion Knight on it. I've never once heard somebody actually say "come BST, it could be usefull".

Now I will congratulate it on its incredible soloability...

...and thats all I will congratulate it for.

You can't seriously tell me that you'd use a BST over a SMN for any kind of events. At least SMN can main heal, what can BST do? send in a pet that uses TP moves you don't want it to?

I'll show you what I mean.

From what i've seen, BSTs tend to use a crab familiar. For those that don't know, crabs have a numerous amount of defensive moves. I can see these moves being usefull while soloing. Even so, it does have one move that isn't have bad for doing some actual damage.

Now, when you tell it to use a TP move, because SE made it so you can't actually tell them what to do! it randomly uses one of its abilities, and since the chance of it using its attacking move is 1/4, that makes it pretty useless.

I don't see them being usefull in an exp party, or for most other things OTHER than soloing.

Nuff ranting about BST, check out the blog soon for the "Red Mage (RDM) job review"!

Sudden decision?

Well, after watching zero punctuation so much, and loving the amount of criticism said about other games, its inspired me a lot and now i've decided that i'm going to start using this blog to review events/jobs/hobbies on FFXI.

I know, I know, my blog hasn't been updated for ages, but better late than never as they say, hehehe, but please keep checking my blog :).